SENS CONVERTER / GAME SETTINGS
Mouse sensitivity converter.
Get a horizontal hip-fire starting setting, see the exact profile math, then correct it from one measured in-game turn.
“Sens converter” means sensitivity converter. This page keeps calculated cm/360 constant under the selected reference or custom yaw profiles. It does not find your best sensitivity or match ADS, FOV and perceived speed.
CHOOSE A STARTING TASK
One converter, three practical paths.
The same transparent model handles cross-game conversion and a DPI change. A physical turn check can then correct the number you actually entered in the target game.
THE CONVERTER
Convert one known setting.
YOUR RESULT
The setting, evidence and rounding choices appear here.
Nothing has been calculated yet. Load the example or enter your own profile, sensitivity and DPI.
REFERENCE PROFILE CALCULATION
Try this horizontal hip-fire setting in
VALUES USED
IF THE GAME LIMITS DECIMALS
Choose a setting the target UI accepts.
Distance error is relative to the unrounded calculated cm/360. Positive means the rounded setting needs more mouse travel.
VERIFY AND CORRECT
Measured a different turn distance?
Use one slow, repeatable 360° turn in the target game's same hip-fire mode. The correction works from your measurement, so it can recover from profile drift, actual CPI difference or target rounding.
Mark the mouse start point and an in-game direction.
Move slowly until the view completes one full 360° turn.
Measure the mouse travel and enter it below. Repeat to confirm.
MEASURED CORRECTION
Try
Repeat the same physical test. This correction assumes sensitivity remains linear in the same target mode.
PROFILE LEDGER
The preset values are visible—and editable through Custom.
These are reference profiles reviewed on 2026-09-28, not publisher-certified current-game constants. They agree with the cited community table and the operated converter examples; verify in game when precision matters.
READ THE OUTPUT
What each number can—and cannot—tell you.
Physical turn distance
Calculated centimeters of mouse travel for one horizontal 360° turn under the chosen model. It is the cross-profile matching basis used here.
Useful inside one game scale
DPI × in-game sensitivity. Equal eDPI across profiles with different yaw values does not mean equal cm/360.
Input counts for a full turn
360 ÷ (sensitivity × yaw). DPI converts those counts into a theoretical physical distance.
Not guaranteed by one distance
FOV, ADS/zoom, acceleration, frame behavior and game pacing can make equal hip-fire cm/360 feel different.
WHEN THE RESULT DOES NOT FEEL RIGHT
Check the cause before changing random settings.
Use the correction above.
Keep the same target mode and trial setting, measure cm/360, calculate the correction, then repeat.
Correct a measured result ↑Use the game's mode-specific controls.
Do not alter the hip-fire result to fix a separate zoom multiplier. This version does not convert ADS.
Compare FOV and visual context.
Equal physical rotation does not equal equal monitor-distance motion or perception. Decide which matching method the task needs.
Use practice and performance evidence.
A converter preserves a chosen relationship. It cannot decide the setting that best fits your aim, desk space or play style.
METHOD, SOURCES AND DATA
Treat the first number as a transparent starting point.
Target sensitivity = source sensitivity × source DPI × source yaw ÷ (target DPI × target yaw). cm/360 = 914.4 ÷ (DPI × sensitivity × yaw). The correction uses trial setting × observed distance ÷ desired distance. All require a positive linear relationship in the exact mode being tested.
The three presets use the reference values shown above. They are not game-publisher certified; game updates, actual mouse CPI, custom yaw, acceleration, ADS/scopes and FOV/perception can change the practical result. Unsupported games are not guessed—use Custom only with a documented value, or measure and correct manually.
Inputs and the current result stay in this open page. Editing an input clears the result; reload clears everything. Copy occurs only when you press Copy result. No account or mouse access is used by this page.
Sources and cross-checks: Aimlabs conversion and verification guide · EA Apex settings/test guidance · community profile table. Live arithmetic was cross-checked against Aimlabs, sensitivityconverter.com and siutil; agreement does not turn the presets into official constants.